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EON Studio
EON Studio is a complete VR development tool that allows users of all experience levels to build complete, interactive virtual reality product content quickly and easily with no programming experience required.
Whether you create 3D VR applications for sales, marketing, support, training, or visualisation, EON Studio provides a unique range of benefits and functionality.
Simply making it the best choice.
:: With special effects such as rain, waves, shading, explosions, reflections, environmental mapping, and time-dependent lighting - all in real time to enhance the realism of your simulations.
:: Prototype Libraries, where entire objects, textures, or complete segments of simulations complete with attributes and behaviours can be stored and easily re- used in subsequent simulations, drastically reducing development time and increasing the level of user customisation.
Support for advanced assembly features such as defining and managing the connections between objects in the virtual environment that can be used for e.g. training and marketing applications.
:: Rigid Body Dynamics enables bodies or objects, displayed as 3D simulations, to move in a natural, physical way. This is especially important when objects are to be influenced by forces such as gravity, pressure, springs, shock absorbers, etc. With this feature, objects interact with the environment as they would in the real world. Objects can collide, slide, roll, or rest on one another. Increasingly realistic and complex simulations can be built simply and easily.
:: With the Virtual Showroom functionality, users can display entire product lines with a high level of realism. This module provides advanced and high quality shading, reflection and shadow functionality, such as phong shading, and environment mapping.
:: Training provides enhanced features for creation of reality training applications, both for instruction, practice and assessment. Simulations can contain a high level of interactivity giving students a realistic experience. Training base contains for example nodes for assembly/disassembly, instructions in text or audio and evaluation of performance. Furthermore nodes for creating sequential courses of events are provided.
Benefits
:: Easy import of most generic CAD and 3D formats - allowing easy use and manipulation of objects and textures from a wide range of applications such as ArchiCAD, 3D Studio, VRML2 and LightWave.
:: All bitmaps (textures) are converted to suitable formats (.jpg, .png or .ppm) when importing.
:: GUI based logic/event authoring allowing non-programmers to add complex interactive effects.
:: Re-usable content compared to a linear media such as video.
:: Over 80 nodes with pre-programmed functionality that minimizes programming and in most cases eliminates it, also development time for new applications is greatly reduced.
:: Great flexibility and power at a reasonable cost. EON's use of DirectX ensures that the program will scale well, and that you will get the most value for your software investment, both today and tomorrow.
:: Script node with support for J-script and VB-script simplifying integration with HTML and development of advanced features.
Unique Advantages
:: GUI based web publisher that makes it easier to embed EON simulations with rich communication to web pages.
:: High rendering quality - offering a superb visual quality, by using technology developed by EON such as environment mapping, shading, reflections, shadows, etc.
:: Dynamic Loading of any EON content over the web minimising wait time for download as well as structuring large object databases for web-delivery (EON Server).
:: Easy to integrate with other standard software, like multimedia tools, development tools, web browsers, etc. as EON is based on Microsoft COM standard.
:: Cluster visualization (multi-channel) support for Concave Reality System.
:: Supports a great number of import formats (see list below).
:: User interactivity EON includes many different ways to describe logic in a simulation - visual programming, or scripting (J-script or VB-script) or C++ development ( EON SDK).
:: Support for advanced display and user interaction with Concave Reality System™, Immersive Reality System™ and Desktop Reality System™.
:: Multi-user server based support.
:: Functionality and parts of simulations can easily be reused to significantly speed up the development process by the use of EON Prototypes.
:: Built-in pre-treatment of 3-D data, to reach highest possible performance with a limited computer capacity.
:: Scalability - from Web distribution to multi-channel immersive stereo.
:: Progressive picture quality improvements when the scene is immobile using anti-aliasing and other techniques.
:: Free ActiveX control for distribution of content on the Internet.
:: Component based and compact web player.
:: Highly compressed file-format with support for Subdivision surfaces.
:: Built in support for OpenGL (software and hardware) and Direct 3D.
:: EONXtra with Lingo support for use of EON content with Macromedia Director and Shockwave.
:: Support for advanced assembly features.
:: Rich training focused features such as instructor node.
:: Event-driven simulation engine
:: Alpha blending (opaque) textures and surfaces
:: Full-screen mode
:: Multiple view ports with user-definable configurations supports
:: symmetrical, asymmetrical and orthographic view ports
:: Panorama backdrop image
:: Text output
:: Levels-of-detail support
:: Synthesized speech and speech recognition (command and control) Microsoft Agent and Game Commander
EON currently has import filters for the following formats
- VRML 2.0 (including support for key-frame import)
- 3D Studio (.3ds)
- Lightwave (.lw)
- OpenFlight (.flt)
- Alias Triangle (.tri)
- DXF ASCII/Binary (.dxf)
- IGES v5.3 (.igs, .iges)
- Pro/Engineer .SLP (.slp)
- SoftImage (.hrc, .dsc)
- Stereo Lithography .STL (.stl)
- TrueSpace (.cob, .scn)
- USGS DEM (.dem)
- WaveFront (.obj)
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